

If you get something unusable, just fire and rehire, they’re just zombies. In league play your SPP is going to be limited to the occasional MVP, and maybe a casualty once or twice, so don’t be afraid to take a random skill on these lads. Due to their low speed they’re likely to be locked in once you move them in to mark, so ensuring they’re not wildly out of position is wise. This makes them frustratingly difficult to remove and ideal as markers and foulers. They’re cheap as chips at 40k a pop, boast a decent armour value, and have Regeneration to boot. You could make a strong argument that zombies are high on the list of the best linemen in the entire game. As putrid and offputting as they are dependable. Few ball handling starting skills and average AG for a dash team.Īh, Zombies.Limited potential ball carriers puts a giant target on your best players.Most players are very slow to gain skills.


Master of pitch control and sideline play with multiple instances of Frenzy, Sidestep and Stand Firm.Our team guide breaks down the dos and don’ts for the team that goes bump in the night. What’s more to boot, they bring a spooksome array of Hollywood hair-raisers to break down the opposition, presumably so that their expert flesh-knitters can make new players out of ‘em. The mismatched cousin to the sturdy Shambling Undead, the Necromantic Horrors field an eclectic mix of highly specialised positionals.
